Retribution

After obtaining all objective items from Desarian Orbital Penal Colony, City-Temple of Ristanak and Mt. Kaal's Jump Base, the players are trapped in this dimensional retribution arena set as a last resort to kill them.
This gamemode transforms maps with deathmatch starts on an invasion-like gamemode. Red Spawner Portals replace player deathmatch starts and spawn enemies from the least threatening to the most. After the most threatening enemies are spawned, it spawns indefinitely less threatening ones in a rapid sucession. The only way to escape the map is using the Exit Nexus.
Rules
- The match starts. After 10 seconds, enemies begin spawning from the Red Spawner Portals.
- Players cannot exit the map normally (that's why the flags sv_killallmonsters and sv_nomonsters must be enabled).
- The Bonus Item rules apply normally.
- The scorelimit calculation is done at the start by this simplified formula:
- The Red Spawner Portals spawning interval is influenced by the amount of Red Spawner Portals present on the map, by the amount of enemies spawned individually per portal and by the amount of players. The hardest the skill level, the more frequently enemies spawn, consequently waves spawn faster and sooner.
scorelimit = (Number of Red Spawner Portals * 3000) / (Player Amount)