Mt. Kaal's Jump Base

During the insurrection at Alpha Pram, the fourth planet in the system, which was base to the Elite Galactic Corps, was destroyed by a bovinarian violator ship. The shielding surrounding the mountain where the corps was based was so strong, however, that the mountain survived. The base was then mounted to a trojan gate jump point and to this day it remains as a way point between the rim worlds and the Core Quarter, as well as housing military might in this sector.
Non-Cooperatives:

ID: 22300
Real Name: Surveillance Probe
Actor Name: KProbe
Health: 20
Ranged Attacks:
Probe Laser: fires 1 projectile that does 5 impact damage.
Melee Attacks: n/a
Special:
Alert: notifies nearby hunters about the presence of intruders.
Description: Probe used in surveillance to aid with the base's security system. When they detect a security situation, they'll imediatelly alert nearby hunters calling for help.

ID: 22301
Real Name: Bullet Hunter
Actor Name: KMan
Health: 30
Ranged Attacks:
Bullet Pistol: fires a sequence of 2 to 4 hitscan bullets, each bullet doing 3 impact damage.
Melee Attacks:
Pistol Bayonet: hits 1 time that does 4 damage.
Special: n/a
Description: They are trained hunters specialized on weaponry. They use a variety of one handed weapons to hunt down their targets. They prefer to solve the Chancellor's issues with violence.

ID: 22302
Real Name: Plasma Hunter
Actor Name: KMan2
Health: 45
Ranged Attacks:
Plasma Pistol: fires a sequence of 2 to 4 projectiles, each projectile doing 4 impact damage.
Melee Attacks:
Pistol Bayonet: hits 1 time that does 5 damage.
Special: n/a
Description: They are trained hunters specialized on weaponry. They use a variety of one handed weapons to hunt down their targets. They prefer to solve the Chancellor's issues with violence.

ID: 22303
Real Name: Laser Hunter
Actor Name: KMan3
Health: 60
Ranged Attacks:
Laser Pistol: fires a sequence of 2 to 4 fast moving projectiles, each projectile doing 5 impact damage.
Melee Attacks:
Pistol Bayonet: hits 1 time that does 6 damage.
Special: n/a
Description: They are trained hunters specialized on weaponry. They use a variety of one handed weapons to hunt down their targets. They prefer to solve the Chancellor's issues with violence.

ID: 22304
Real Name: Hunter Commander
Actor Name: KManCommander
Health: 60
Ranged Attacks:
Heavy Pistol: quickly fires a sequence of 2 to 4 hitscan bullets, each bullet doing 6 impact damage.
Melee Attacks:
Pistol Bayonet: hits 1 time that does 7 damage.
Special:
Alert: notifies nearby hunters about the presence of intruders.
Description: They are trained hunters specialized on weaponry. They use a variety of one handed weapons to hunt down their targets. They prefer to solve the Chancellor's issues with violence.

ID: 22305
Real Name: Flame Huntress
Actor Name: KFem
Health: 300
Ranged Attacks:
Combat Flame Thrower: fires a sequence of 2 to 4 projectiles, each projectile doing 5 impact damage and 5 splash damage within 32 of radius.
Melee Attacks:
Combusted Combat Flame Thrower: after charging for a short time, keeps firing a sequence of projectiles quickly while her target is near, each does 2 impact damage and periodic 5 splash damage within 60 of radius 5 times, totaling 10 splash damage.
Special: n/a
Description: Specialized combat huntresses which excel on quick and devastating strikes. When the situation is hard to deal, they should take care of it.

ID: 22306
Real Name: Advanced Flame Huntress
Actor Name: KFem2
Health: 600
Ranged Attacks:
Advanced Combat Flame Thrower: fires a sequence of 2 to 4 projectiles, each projectile doing 1 impact damage and periodic 2 splash damage within 64 of radius 10 times, totaling 20 splash damage.
Melee Attacks:
Combusted Advanced Combat Flame Thrower: after charging for a short time, keeps firing a sequence of 1 big projectile and 6 small projectiles quickly while her target is near. The big projectile does 1 impact damage and periodic 2 splash damage within 64 of radius 10 times, totaling 20 splash damage, and the small projectiles do 1 impact damage and 2 splash damage within 26 of radius.
Special: n/a
Description: Specialized combat huntresses which excel on quick and devastating strikes. When the situation is hard to deal, they should take care of it.

ID: 22307
Real Name: Elite Huntress
Actor Name: KFem3
Health: 900
Ranged Attacks:
Mini-Rocket Launcher: fires a sequence of 1 to 2 projectiles, each projectile doing 5 impact damage and 20 splash damage within 72 of radius.
Plasma Launcher: fires a sequence of 6 projectiles 6 to 8 times in a spread pattern, each projectile doing 3 impact damage.
Melee Attacks: n/a
Special: n/a
Pain Dodge: it has a chance of dodging after feeling pain.
Rapid Reactions: when below ~22.2% health, she becomes faster, attacks more aggressively and dodges a lot more. Her Rocket Launcher fires a sequence of 2 to 4 projectiles, and her Plasma Launcher fires a sequence of 6 to 8 projectiles.
Description: Specialized combat huntresses which excel on quick and devastating strikes. When the situation is hard to deal, they should take care of it.

ID: 22308
Real Name: Bombard Huntress
Actor Name: KFem4
Health: 700
Ranged Attacks:
Multi-Bombard Cannon: fires a sequence of 2 to 4 projectiles, each projectile doing 5 impact damage and 10 splash damage within 48 of radius.
Melee Attacks:
Fast Multi-Bombard Cannon: after charging for a short time, keeps firing a sequence of projectiles quickly while her target is near, each projectile doing 5 impact damage and 10 splash damage within 48 of radius.
Special: n/a
Description: Specialized combat huntresses which excel on quick and devastating strikes. When the situation is hard to deal, they should take care of it.

ID: 22309
Real Name: Patrol Robot
Actor Name: KBot
Health: 2500
Ranged Attacks:
Dual Heavy Chainguns: fires a sequence of 11 to 18 bullets for each of its 2 cannons, each bullet doing 8 impact damage.
Dual Laser Cannons: fires a sequence of 2 to 6 fast moving projectiles for each of its 2 cannons, each projectile doing 25 impact damage.
Melee Attacks: n/a
Special:
Seeker Probes: after feeling pain, it has a chance to launch a salvo with 7 to 8 seeker explosive drones for each of its 2 launchers, which seeks their target a bit. Each drone does 10 impact damage and 10 splash damage within 64 of radius.
Description: Robot called when there's a dangerous situation in the jump base. Sometimes certain groups provoke armed combats on it, so this robot is necessary for pacification.

ID: 22310
Real Name: Chancellor
Actor Name: KBoss
Health: 5000
Ranged Attacks:
Ripper Projectiles: fires 7 fast moving projectiles in a precise horizontal arc, each projectile doing 15 impact damage and 15 splash damage within 12 of radius while it moves. When it explodes, it does 15 splash damage within 20 of radius.
Scatter Projectiles: fires 10 fast moving projectiles in a spread horizontal arc, each projectile doing 10 impact damage and 10 splash damage within 12 of radius while it moves. When it explodes, it does 5 splash damage within 20 of radius and spawns 8 smaller projectiles. Each one of these do 2 impact damage and 2 splash damage within 16 of radius while it moves and 3 splash damage within 36 of radius upon detonation.
Pierce Projectiles: fires 8 fast moving projectiles in a spread horizontal arc, each projectile doing 10 impact damage and 10 splash damage within 12 of radius while it moves. When it explodes, it does 5 splash damage within 20 of radius and spawns 12 smaller ones subject to gravity at random directions. Each one of these do 2 impact damage and 2 splash damage within 16 radius while moving and 3 splash damage within 36 of radius upon detonation.
Splash Projectiles: fires 8 fast moving projectiles in an horizontal arc, each projectile doing 20 impact damage and 20 splash damage within 12 of radius while it moves. When it explodes, it does 30 splash damage within 100 of radius.
Venom Projectiles: fires 8 fast moving projectiles in an horizontal arc, each projectile doing 20 impact damage and 20 splash damage within 12 of radius while it moves. When it explodes, it does 15 splash damage within 20 of radius and spawns 15 toxic clouds. Each one do periodically 1 splash damage within 96 radius 4 times, totaling 4 splash damage.
Flare Projectiles: fires 8 fast moving projectiles in a spread horizontal arc, each projectile doing 10 impact damage and 10 splash damage within 12 of radius while it moves. When it explodes, it does 2 splash damage within 20 of radius and spawns 15 slow moving projectiles at random directions, each one doing 2 impact damage and 2 splash damage within 16 of radius. When it explodes, it does 3 splash damage within 36 of radius. After the main projectile stops spawning the smaller ones, it explodes again, doing 3 splash damage within 36 of radius.
Melee Attacks: n/a
Special:
Spread Attacks: when he has 75% health or less, he can also attack with Scatter Projectiles.
Advanced Spread Attacks: when he has 50% health or less, he can also attack with Pierce and Flare Projectiles.
Devastating Salvo: when he has 25% health or less, he empowers all his attacks. Each one fires 6 times a sequence of 11 fast moving seeker projectiles in a crescent angle arc.
Description: Representative of the jump base. He has the rights to decide about the jump base's teleportation system. He's also a kind of arbiter and can decide who lives and who dies if there's an incident. At first, he only attacks with Ripper Projectiles, but when he reaches health milestones described above, it begins using more attacks.

ID: 22311
Real Name: Combat Probe
Actor Name: KProbe2
Health: 200
Ranged Attacks:
Energy Shooter: fires a sequence of 1 to 5 projectiles, each projectile doing 5 impact damage and 3 splash damage within 32 of radius.
Melee Attacks:
Magnetic Thrust: does 22 splash damage within 96 of radius and pushes targets away from it.
Special: n/a
Description: When the Surveillance Probes need more firepower, the Combat Probes may enter in action to aid eliminating the threat.