Inventory Items

Medical Tube Image

Item: Medical Tube

Usage (Normal): Restores 25 points of health, up to 250.

Usage (Powered): Restores 50 points of health, up to 500.

Shield Recharge Image

Item: Shield Recharge

Usage (Normal): Restores 25 points of shield, up to 250.

Usage (Powered): Restores 50 points of shield, up to 500.

Grenade Image

Item: Grenade

Usage (Normal): Launches a low gravity grenade, which explodes on contact. The explosion causes 210 splash damage within 192 of radius. The damage is halved on explosion resistant enemies. It can be used on teleporters.

Usage (Powered): Launches a low gravity grenade, which explodes on contact. The explosion causes 260 splash damage within 192 of radius, plus 8 periodic splash damage within 192 of radius 20 times, doing 160 splash damage in total. Combining both splash damages, it deals 420 damage in total. The damage is halved on explosion resistant enemies. It can be used on teleporters.

Proximity Mine Image

Item: Proximity Mine

Usage (Normal): Explosive fired when enemies get close enough. It arms after 2 seconds. The explosion causes 230 splash damage within 192 of radius. The damage is halved on explosion resistant enemies.

Usage (Powered): Explosive fired when enemies get close enough. It arms after 2 seconds. The explosion causes 380 splash damage within 192 of radius. The damage is halved on explosion resistant enemies. It rearms automatically and indefinitely 15 seconds after exploding.

Insta Wall Image

Item: Insta Wall

Usage (Normal): Creates an energy wall that blocks all damage for 45 seconds. It has 1250 of health.

Usage (Powered): Creates an energy wall that blocks all damage for 90 seconds. It has 1875 of health. When damaged, it repels nearby enemies.

Eye of Enlightenment Image

Item: Eye of Enlightenment

Usage (Normal): The player and allied players nearby can see in the dark for 2 minutes.

Usage (Powered): The player and allied players in the entire map can see in the dark for 4 minutes.

Time Bomb Image

Item: Time Bomb

Usage (Normal): A bomb which explodes after 2 seconds delay. The explosion causes 250 splash damage within 192 of radius. The damage is halved on explosion resistant enemies.

Usage (Powered): A bomb which tracks and seeks enemies nearby. Its seeking movement is not subject to gravity. It explodes on contact. The explosion causes 370 splash damage within 192 of radius. The damage is halved on explosion resistant enemies.

Warp Jammer Image

Item: Warp Jammer

Usage (Normal): Impedes all enemies from using teleporters for 1 minute. If they force teleportation, they will be instantly killed.

Usage (Powered): Do not impede enemies from using teleporters, but they are instantly killed after using them for 1 minute.

Clone Image

Item: Clone

Usage (Normal): Creates a clone of the player equipped with Laser Cannon. The Clone's resistance and moving capabilities depends of the character the player is. It has 400 of health.

Usage (Powered): Creates a clone of the player equipped with Upgraded Laser Cannon. The Clone's resistance and moving capabilities depends of the character the player is, and has improved combat abilities compared to the unupgraded Clone. It has 500 of health.

Decoy Image

Item: Decoy

Usage (Normal): Creates a decoy of the player, which acts as a moving mine. The Decoy's resistance and moving capabilities depends of the character the player is. It has 400 health. It arms after around 1 second. The explosion causes 230 splash damage within 192 of radius. The damage is halved on explosion resistant enemies.

Usage (Powered): Creates a decoy of the player, which acts as a moving mine. The Decoy's resistance and moving capabilities depends of the character the player is, and has improved combat abilities compared to the unupgraded Decoy. It has 500 health. It arms after around 1 second. The explosion causes 350 splash damage within 192 of radius. The damage is halved on explosion resistant enemies.

Weapon Upgrade Image

Item: Weapon Upgrade

Usage (Normal): Upgrades the weapon in hands permanently (if it hasn't been upgraded already). Lose all upgrades after death.

Usage (Powered): Upgrades the weapon in hands permanently (if it hasn't been upgraded already). It also gives a +20% damage boost for the player during 30 seconds. Lose all upgrades after death.

Soul Stealer Image

Item: Soul Stealer

Usage (Normal): Fires up to 500 invisible tracers in a 90ยบ cone in player's front, each tracer doing 5 damage, up to 2500 damage.

Usage (Powered): Fires periodically up to 357 invisible tracers around the player (in all angles) 7 times, each tracer doing 5 damage, doing 1785 damage per time, up to 12495 damage in total.

Reverso Pill Image

Item: Reverso Pill

Usage (Normal): Converts all damage taken into health and shield for 20 seconds. It's only caveat is that the player must fully resist the damage taken in the instant to survive.

Usage (Powered): Converts all damage taken into health and shield for 20 seconds. It also gives the effect of Health and Shield Regeneration Powerup. It's only caveat is that the player must fully resist the damage taken in the instant to survive.

Portable Dimensional Hole Image

Item: Portable Dimensional Hole

Usage (Normal): Freezes enemies and players' guns. Players can also go thru foes and become invulnerable. The item's effect lasts for 15 seconds.

Usage (Powered): Freezes enemies only. Players can fire their guns, but projectiles are frozen. Players can also go thru foes and become invulnerable. The item's effect lasts for 15 seconds.

Holo Suit Image

Item: Holo Suit

Usage (Normal): Impedes seeker projectiles tracking the player and enemies that didn't notice the player will not target the player for 15 seconds.

Usage (Powered): Impedes seeker projectiles tracking the player and enemies that didn't notice the player will not target the player for 15 seconds. It also makes enemies flee from the player.