Weapons
NOTE: When upgrading weapons, it follows these general rules:
- Upgrading melee weapons give +100% damage and effectiveness of both primary and alternate fires
- Upgrading pistol weapons give +100% damage (and no self harming radius damage for primary fires of projectile-based ones), no more self harm for alt fires, +25% more precision, and around +10% faster firerate (for projectile-based ones)
- Upgrading Specimen 7's pistol makes projectiles from both fires become seeker and also gives a powerful bouncing primary fire.
- Upgrading weapon slots 2, 3, 4 and 6 give +50% damage increase and +25% more precision
- Upgrading weapon slot 5 give +25% damage increase (+50% damage on bosses) and seeker rockets track targets better
- Upgrading weapon slot 7 changes the firing pattern and gives +25% more precision
- Upgrading weapon slot 8 give +25% damage increase, and +25% more precision
- Every upgraded weapon can hit ghost foes, and is more effective versus bosses and radius damage resistant foes
Char-specific
Melee

Slot Number: 0
Name: Cyborg Taser Tweezer
Primary Fire: does 1 hit that has 15 impact damage and regens 3 shield armor.
Secondary Fire: quickly does 1 hit that has 5 impact damage and regens 1 shield armor. It also makes the aim stick into the target.

Slot Number: 0
Name: Lizardman Knife
Primary Fire: does 1 hit that has 35 impact damage.
Secondary Fire: poisons the target. The poisonous effect does periodic 3 damage 15 times, totaling 45 damage.

Slot Number: 0
Name: Mooman Taser Stick
Primary Fire: does 1 hit that has 30 impact damage and pushes away the target.
Secondary Fire: does a radius of effect explosion that has 5 splash damage within 96 of radius and pushes away affected enemies.

Slot Number: 0
Name: Specimen7 Blade
Primary Fire: hits 3 times quickly and do 10 damage each hit, totaling 30 damage.
Secondary Fire: leaps and hits 3 times quickly and do 15 damage each hit, totaling 45 damage.

Slot Number: 0
Name: Dominatrix Dagger
Primary Fire: does 1 hit with 30 damage and forces pain on the target.
Secondary Fire: quickly does 1 hit with 15 damage and forces pain on the target.
Ranged

Slot Number: 1
Name: Cyborg Pistol
Primary Fire: shoots 1 bullet that has 15 impact damage. Consumes 1 Bullet Ammo per shot.
Secondary Fire: shoots 1 explosive bullet that has 15 splash damage within 36 of radius. Consumes 2 Bullet Ammo per shot.

Slot Number: 1
Name: Lizardman Crossbow
Primary Fire: shoots a fast moving arrow that has 30 impact damage. Consumes 2 Bullet Ammo per shot.
Secondary Fire: shoots a slow moving poisonous ripper arrow that has periodic 2 damage 5 times, totaling 10 damage. It also spawns poisonous clouds, each one doing 1 splash damage within 14 of radius 4 times, totaling 4 splash damage. Consumes 1 Bullet Ammo per shot.

Slot Number: 1
Name: Mooman Shotgun Pistol
Primary Fire: shoots 4 bullets that do 5 impact damage each, totaling 20 damage. Consumes 1 Bullet Ammo per shot.
Secondary Fire: shoots 4 explosive bullet that do 5 splash damage within 36 of radius. Consumes 2 Bullet Ammo per shot.

Slot Number: 1
Name: Specimen7 Toxic Mutant Gun
Primary Fire: shoots 1 poisonous projectile that has periodic 5 damage 4 times, totaling 20 damage. Consumes 1 Energy Ammo per shot.
Secondary Fire: shoots 1 big poisonous projectile that spawn 5 toxic smokes upon impact. These smokes do periodic 1 splash damage within 45 of radius 4 times, totaling 4 splash damage per smoke, and 20 in total. Consumes 2 Energy Ammo per shot.

Slot Number: 1
Name: Dominatrix Plasma Gun
Primary Fire: shoots 2 fast moving projectiles each one doing 20 impact damage. Consumes 1 Plasma Ammo per projectile, totaling 2 per shot.
Secondary Fire: shoots 1 projectile subject to gravity that has periodic 2 splash damage within 36 of radius 10 times, totaling 20 splash damage. Consumes 1 Plasma Ammo per shot.
Common

ID: 23000
Slot Number: 2
Name: Plasma Spreadgun
Primary Fire: after charging, fires an horizontal arc of 5 projectiles, each projectile doing 16 impact damage. Consumes 1 Plasma Ammo per shot.
Secondary Fire: after charging, fires a cross of 5 projectiles, each projectile doing 16 impact damage. Consumes 1 Plasma Ammo per shot.

ID: 23001
Slot Number: 3
Name: Flame Thrower
Primary Fire: quickly fires single projectiles, each projectile doing 20 impact damage and 20 splash damage within 48 of radius. Consumes 1 Plasma Ammo per shot.
Secondary Fire: fires an explosive flameball subject to gravity, which does on impact periodic 4 splash damage within 80 of radius 15 times, totaling 60 splash damage. Consumes 2 Plasma Ammo per shot.

ID: 23002
Slot Number: 4
Name: Heavy Chaingun
Primary Fire: fires bullets in a somewhat precise pattern, each bullet doing 20 impact damage. Consumes 1 Bullet Ammo per shot.
Secondary Fire: after rotating a bit, fires bullets in an imprecise pattern rapidly, each bullet doing 20 impact damage. Consumes 1 Bullet Ammo per shot.

ID: 23003
Slot Number: 5
Name: Heavy Rocket Launcher
Primary Fire: fires a projectile in straight line, doing 100 impact damage and 125 splash damage within 136 of radius after exploding. Consumes 1 Rocket Ammo per shot.
Secondary Fire: slowly fires a seeker projectile in straight line, doing 100 impact damage and 125 splash damage within 136 of radius after exploding. Consumes 1 Rocket Ammo per shot.

ID: 23004
Slot Number: 6
Name: Laser Cannon
Primary Fire: fires 2 fast projectiles in an horizontal pattern, each one doing 30 impact damage. Consumes 1 Energy Ammo per projectile, totaling 2 per shot.
Secondary Fire: quickly fires a fast single bouncing projectile, doing 30 impact damage. Consumes 1 Energy Ammo per projectile.

ID: 23005
Slot Number: 7
Name: Mobius Device
Primary Fire: fires a set of 13 projectiles in a spread pattern, each projectile rips thru targets (except bosses) and do 100 splash damage within 12 of radius and 100 splash damage within 9 of radius while moving. Upon detonation, does 300 splash damage within 20 of radius. Damage is halved for bosses. Consumes 25 Energy Ammo per shot.
Secondary Fire: fires a set of 13 projectiles in a horizontal arc, each projectile rips thru targets (except bosses) and do 100 splash damage within 12 of radius and 100 splash damage within 9 of radius while moving. Upon detonation, does 300 splash damage within 20 of radius. Damage is halved for bosses. Consumes 25 Energy Ammo per shot.

ID: 23006
Slot Number: 8
Name: Bombardment Cannon
Primary Fire: fires a single explosive hitscan projectile that has 60 impact damage and 120 splash damage within 96 of radius. Explosive resistant foes receive 1/3 of the splash damage. Consumes 1 Rocket Ammo per shot.
Secondary Fire: fires 6 explosive hitscan projectiles that each has 10 impact damage and 30 splash damage within 72 of radius. Explosive resistant foes receive 1/3 of the splash damage. Consumes 2 Rocket Ammo per shot.