Weapons

NOTE: When upgrading weapons, it follows these general rules:

Char-specific

Melee

Cyborg Taser Tweezer Image

Slot Number: 0

Name: Cyborg Taser Tweezer

Primary Fire: does 1 hit that has 15 impact damage and regens 3 shield armor.

Secondary Fire: quickly does 1 hit that has 5 impact damage and regens 1 shield armor. It also makes the aim stick into the target.

Lizardman Knife Image

Slot Number: 0

Name: Lizardman Knife

Primary Fire: does 1 hit that has 35 impact damage.

Secondary Fire: poisons the target. The poisonous effect does periodic 3 damage 15 times, totaling 45 damage.

Mooman Taser Stick Image

Slot Number: 0

Name: Mooman Taser Stick

Primary Fire: does 1 hit that has 30 impact damage and pushes away the target.

Secondary Fire: does a radius of effect explosion that has 5 splash damage within 96 of radius and pushes away affected enemies.

Specimen7 Blade Image

Slot Number: 0

Name: Specimen7 Blade

Primary Fire: hits 3 times quickly and do 10 damage each hit, totaling 30 damage.

Secondary Fire: leaps and hits 3 times quickly and do 15 damage each hit, totaling 45 damage.

Dominatrix Dagger Image

Slot Number: 0

Name: Dominatrix Dagger

Primary Fire: does 1 hit with 30 damage and forces pain on the target.

Secondary Fire: quickly does 1 hit with 15 damage and forces pain on the target.

Ranged

Cyborg Pistol Image

Slot Number: 1

Name: Cyborg Pistol

Primary Fire: shoots 1 bullet that has 15 impact damage. Consumes 1 Bullet Ammo per shot.

Secondary Fire: shoots 1 explosive bullet that has 15 splash damage within 36 of radius. Consumes 2 Bullet Ammo per shot.

Lizardman Crossbow Image

Slot Number: 1

Name: Lizardman Crossbow

Primary Fire: shoots a fast moving arrow that has 30 impact damage. Consumes 2 Bullet Ammo per shot.

Secondary Fire: shoots a slow moving poisonous ripper arrow that has periodic 2 damage 5 times, totaling 10 damage. It also spawns poisonous clouds, each one doing 1 splash damage within 14 of radius 4 times, totaling 4 splash damage. Consumes 1 Bullet Ammo per shot.

Mooman Shotgun Pistol Image

Slot Number: 1

Name: Mooman Shotgun Pistol

Primary Fire: shoots 4 bullets that do 5 impact damage each, totaling 20 damage. Consumes 1 Bullet Ammo per shot.

Secondary Fire: shoots 4 explosive bullet that do 5 splash damage within 36 of radius. Consumes 2 Bullet Ammo per shot.

Specimen7 Toxic Mutant Gun Image

Slot Number: 1

Name: Specimen7 Toxic Mutant Gun

Primary Fire: shoots 1 poisonous projectile that has periodic 5 damage 4 times, totaling 20 damage. Consumes 1 Energy Ammo per shot.

Secondary Fire: shoots 1 big poisonous projectile that spawn 5 toxic smokes upon impact. These smokes do periodic 1 splash damage within 45 of radius 4 times, totaling 4 splash damage per smoke, and 20 in total. Consumes 2 Energy Ammo per shot.

Dominatrix Plasma Gun Image

Slot Number: 1

Name: Dominatrix Plasma Gun

Primary Fire: shoots 2 fast moving projectiles each one doing 20 impact damage. Consumes 1 Plasma Ammo per projectile, totaling 2 per shot.

Secondary Fire: shoots 1 projectile subject to gravity that has periodic 2 splash damage within 36 of radius 10 times, totaling 20 splash damage. Consumes 1 Plasma Ammo per shot.

Common

Plasma Spreadgun Image

ID: 23000

Slot Number: 2

Name: Plasma Spreadgun

Primary Fire: after charging, fires an horizontal arc of 5 projectiles, each projectile doing 16 impact damage. Consumes 1 Plasma Ammo per shot.

Secondary Fire: after charging, fires a cross of 5 projectiles, each projectile doing 16 impact damage. Consumes 1 Plasma Ammo per shot.

Flame Thrower Image

ID: 23001

Slot Number: 3

Name: Flame Thrower

Primary Fire: quickly fires single projectiles, each projectile doing 20 impact damage and 20 splash damage within 48 of radius. Consumes 1 Plasma Ammo per shot.

Secondary Fire: fires an explosive flameball subject to gravity, which does on impact periodic 4 splash damage within 80 of radius 15 times, totaling 60 splash damage. Consumes 2 Plasma Ammo per shot.

Heavy Chaingun Image

ID: 23002

Slot Number: 4

Name: Heavy Chaingun

Primary Fire: fires bullets in a somewhat precise pattern, each bullet doing 20 impact damage. Consumes 1 Bullet Ammo per shot.

Secondary Fire: after rotating a bit, fires bullets in an imprecise pattern rapidly, each bullet doing 20 impact damage. Consumes 1 Bullet Ammo per shot.

Heavy Rocket Launcher Image

ID: 23003

Slot Number: 5

Name: Heavy Rocket Launcher

Primary Fire: fires a projectile in straight line, doing 100 impact damage and 125 splash damage within 136 of radius after exploding. Consumes 1 Rocket Ammo per shot.

Secondary Fire: slowly fires a seeker projectile in straight line, doing 100 impact damage and 125 splash damage within 136 of radius after exploding. Consumes 1 Rocket Ammo per shot.

Laser Cannon Image

ID: 23004

Slot Number: 6

Name: Laser Cannon

Primary Fire: fires 2 fast projectiles in an horizontal pattern, each one doing 30 impact damage. Consumes 1 Energy Ammo per projectile, totaling 2 per shot.

Secondary Fire: quickly fires a fast single bouncing projectile, doing 30 impact damage. Consumes 1 Energy Ammo per projectile.

Mobius Device Image

ID: 23005

Slot Number: 7

Name: Mobius Device

Primary Fire: fires a set of 13 projectiles in a spread pattern, each projectile rips thru targets (except bosses) and do 100 splash damage within 12 of radius and 100 splash damage within 9 of radius while moving. Upon detonation, does 300 splash damage within 20 of radius. Damage is halved for bosses. Consumes 25 Energy Ammo per shot.

Secondary Fire: fires a set of 13 projectiles in a horizontal arc, each projectile rips thru targets (except bosses) and do 100 splash damage within 12 of radius and 100 splash damage within 9 of radius while moving. Upon detonation, does 300 splash damage within 20 of radius. Damage is halved for bosses. Consumes 25 Energy Ammo per shot.

Bombardment Cannon Image

ID: 23006

Slot Number: 8

Name: Bombardment Cannon

Primary Fire: fires a single explosive hitscan projectile that has 60 impact damage and 120 splash damage within 96 of radius. Explosive resistant foes receive 1/3 of the splash damage. Consumes 1 Rocket Ammo per shot.

Secondary Fire: fires 6 explosive hitscan projectiles that each has 10 impact damage and 30 splash damage within 72 of radius. Explosive resistant foes receive 1/3 of the splash damage. Consumes 2 Rocket Ammo per shot.